Need for Speed Hot Pursuit 2010 PC Game
Release date(s) :-
NA 16 Nov 2010
EU 19 Nov 2010
AUS 18 Nov 2010
JP 9 Dec 2010
Developer(s) Requirements Games
EA Electronic Illusions CE
Exient Enjoyment (Wii)[1]
Publisher(s) Electronic Arts
Director(s) Todd Sullivan (Creative)
Henry LaBounta (Senior art)
Producer(s) He Webster
Designer(s) He Follett
Series Need for Speed
Engine Chameleon[2]
Version 1.2 (PlayStation 3, Console 360)
1.0.5.0 (PC)
This Nov, Need for Rate Hot Desire will convert on the internet entertainment for this creation. Requirements Activities is modifying the significance of police compared to competitors by offering gamers with to be able to perform a full profession as either a cop or a racing, improving through the positions by accumulating resources.
Players will encounter amazing rates of speed, takedowns and vacations as they pursuit, fight, evade or break their friends.
The impressive Need for Rate Autolog is positioned to re-think head-to-head social competitors by modifying how people link, how they link and how they perform games with each other. Through Autolog, Need for Rate Hot Desire dynamically paths and stocks performance and statistics so your friends actually generate your game play encounter. So, whether youâ™re off-line or on the internet, the linked encounter is at the heart of Need for Rate Hot Desire.
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http://torcache.net/torrent/C5D00F43FBA94EEFD65A2CA246DF73864661CB80.torrent
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